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4PCMAN.INC
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Text File
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1998-08-03
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4KB
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209 lines
// Texture Include file.
//
// This file was generated for POV-Ray V3.0 by
// NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
// To make Moray not re-export the texture, change
// the '$MRY$' to '$MRX$'.
//
//
// ******** TEXTURES *******
//
// Textures from previous exports [MRY]
// Textures exported in this run [MRY]
// $MRY$: 'negra brillante'
#declare negra_brillante =
texture // negra brillante
{
pigment
{
color rgb <0.0, 0.0, 0.0>
}
finish
{
ambient 0.1
diffuse 0.1
brilliance 0.1
phong 0.1
phong_size 1.0
specular 0.1
roughness 0.01
reflection 0.1
}
}
// $MRY$: 'masblanco'
#declare masblanco =
texture // masblanco
{
pigment
{
color rgb <0.785, 0.785, 0.785>
}
finish
{
ambient 0.2
diffuse 0.5
phong_size 1.0
specular 0.4
roughness 0.01
}
}
// $MRY$: 'Brown_Agate1'
#declare Brown_Agate1 =
texture // Brown_Agate1
{
pigment
{
agate
agate_turb 1.0
color_map
{
[ 0.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ]
[ 0.5 rgbft <0.9, 0.7, 0.6, 0.0, 0.0> ]
[ 0.6 rgbft <0.9, 0.7, 0.4, 0.0, 0.0> ]
[ 1.0 rgbft <0.7, 0.4, 0.2, 0.0, 0.0> ]
}
}
}
// $MRY$: 'masblanco1'
#declare masblanco1 =
texture // masblanco1
{
pigment
{
color rgb <0.749, 0.753, 0.753>
}
finish
{
ambient 0.2
diffuse 0.5
phong_size 1.0
specular 0.4
roughness 0.01
}
}
// $MRY$: 'DMFDarkOak1'
#declare DMFDarkOak1 =
texture // DMFDarkOak1
{
pigment
{
wood
color_map
{
[ 0.0 rgbft <0.6, 0.3, 0.18, 0.0, 0.0> ]
[ 0.1 rgbft <0.6, 0.3, 0.18, 0.0, 0.0> ]
[ 0.9 rgbft <0.3, 0.15, 0.09, 0.0, 0.0> ]
[ 1.0 rgbft <0.3, 0.15, 0.09, 0.0, 0.0> ]
}
turbulence 0.04
octaves 3
scale <0.2, 0.2, 1.0>
}
}
// $MRY$: 'DMFLightOak1'
#declare DMFLightOak1 =
texture // DMFLightOak1
{
pigment
{
wood
color_map
{
[ 0.0 rgbft <0.42, 0.26, 0.15, 0.0, 0.0> ]
[ 0.1 rgbft <0.42, 0.26, 0.15, 0.0, 0.0> ]
[ 0.9 rgbft <0.52, 0.37, 0.26, 0.0, 0.0> ]
[ 1.0 rgbft <0.52, 0.37, 0.26, 0.0, 0.0> ]
}
turbulence 0.05
scale <0.2, 0.2, 1.0>
}
}
// $MRY$: 'blanca a secas'
#declare blanca_a_secas =
texture // blanca a secas
{
pigment
{
color rgb <1.0, 1.0, 1.0>
}
finish
{
ambient 0.5
diffuse 0.5
phong_size 1.0
specular 0.4
roughness 0.01
}
}
// $MRY$: 'Blanco grisaceo'
#declare Blanco_grisaceo =
texture // Blanco grisaceo
{
pigment
{
color rgb <0.8145, 0.8145, 0.8145>
}
finish
{
ambient 0.3
diffuse 0.3
brilliance 0.2
}
}
// $MRY$: 'Negra negra'
#declare Negra_negra =
texture // Negra negra
{
pigment
{
color rgb <0.0, 0.0, 0.0>
}
}